Matte shadow material cinema 4d
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Extend work area at the end so there’s a period of black before jumping back to menu.Ģ. Fade up / down sound and vis as required. Use Prem to top and tail video clips – put a fade at end (use opacity keyframes just before end of track otherwise it doesn’t go completely black). Increase the Contract to 100% and change the colours and scale to suit but you must select Space > Object to apply the pattern to the underlying object to create a patterned fur effect.Ĭan be complicated and needs a lot of checking but produces good results.ġ. In the Color section, you can create a cow / Monsters Inc Sully effect by selecting Root > Texture select NoiseĨ.
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Things to adjust (and good basic settings) can include:ħ. Adding Hair automatically creates a new material, edit this to define the specifics of each hair. Add a simple 3 point lighting set-up – use the default Omni Light but set the Shadow to Shadow Maps (Soft)Ħ. With the Hair selected, in the Attributes panel Use the Guides and Hairs tabs to dictate the the hair length (e.g. For neatness, make the Hair a child of the chosen object.Ĥ. Create a basic object – a sphere will do.ģ. Here are some basics for adding hair/fur to an object. (These settings are for a paper backdrop material) Then adjust Bluriness to set the material’s roughness. Then adjust the Mix Strength back in to add back the Fresnel effect. Turn off Texture Max Strength (set to 0%) then change the Brightness % to select how reflective you want the mat to be facing towards you. > Texture > Add a Fresnel shader – you get Mat colour in the middle but more reflective around the outside. Reflection – by default, it looks like a mirror Set up the Scene – create 2 cameras – one as a Render cam that’s set in position, one is a Work cam that you can move around.Įverything has some degree of reflection (otherwise you wouldn’t be able to see it).Ĭreate by making a 3-point linear spline, chamfer the angle, then put into an Extrude Nurb (may need to change the Axis depending on where you created the spline)Ĭan smooth off the edges by dropping into a HyperNurb, but in order for the edges not to be very rounded off, you need to create more segments by using the knife tool in Plane mode to add in more vertical segments.Ĭolour – Can set a radial gradient (2D circular) with some Turbulence (10%) – this helps avoid banding on the colour change.